![]() ![]() These are far more balanced, and many Ace pilots continue to use these fighters even after they've obtained their ace pilot certifications. Don't worry though, soon enough you'll get your hands on some really nice ships. The Interceptors fast but it blows up way too quickly, and the Bomber's so slow that you can't keep those fighters off your back. If you're anything like me, you're getting tired of these unbalanced ships. However, there is a small chance of failure, and if so, you won't receive your backup. This pilot command can be used anywhere, and it allows you to call in a small squadron of Imperial fighters to do extra damage to a single target. If you're unable to take down that big gunship, you might want to use this. It unleashes a powerful blast that severely damages any ships near you. This command uses a large amount of capacitor energy so charge up before trying it. You'll see a POI or waypoint pointing to the closest nebula. If you're curious about if your ship has one, look at your zone map. Nebula Blast only works if you're somewhat close to a nebula. You obtain the Nebula Blast and Bomber Strike 1 pilot commands. Luckily, your salvation comes in the form of your 12th level up. With these somewhat unbalanced ships, you'll probably have some issues soloing some of those tougher missions, especially ones that involve you taking down an Alliance gunship. Emergency weapons increases your weapon damage and capacitor recharge, at the expense of your shield's recharge capability. Pump reactor allows a temporary boost of speed by increasing energy to your engines. If you're using a Bomber, you can use this heavier equipment, but with heavier weight comes reduced speed and maneuverability, so can you risk making your ship a tank, or do you want to try to keep it lighter in order to maintain your speed? This is entirely up to you of course, depending on your personal play-style and preferences.Ī good thing to remember are your primary pilot commands: Pump Reactor and Emergency Weapons. Not so fast though, think about this: If you're flying an Interceptor, you can only carry so much weight, so choose wisely on what you'll upgrade. At your 11th pilot level up, you'll obtain your Lv6 and 7 equipment certification. As you continue to level up, of course you'll be able to use more powerful equipment with your vessels, and you'll want to get your hands on that new blaster as soon as you can use it. Try to outfit this vehicle as good as you can, because you will need it. Engines are a must for this ship, as you'll need to make up for your lack of maneuverability. Put a good blaster and a good missile launcher in there, so you can deal out some decent damage. Make sure you have shields and armor, as you'll probably take quite a few hits. Outfit this with the best of everything if you can. However, you have the capability to throw the heaviest weapons, armors, shields, and engines on this thing, which is its gleaming strength. It basically handles like a bus, as do all heavy fighters out there. It has its weaknesses though, which if left unnoticed, will hurt you horribly. This ship was designed for dogfights and carrying heavy equipment. This thing throws its weight around, and boy does it have the weight to throw. A good engine would prove useful too, to get you away from harm when your shields have taken a beating. ![]() Focus primarily upon your shields and weapons. As for equipment, this is the first ship you'll probably want to leave armor off of, due to the fact that most LV5 armor is quite heavy and you want to be able to hit hard and fast. If your enemy cant turn around, it cant hit you, so remember to occasionally throttle-down your engines to enhance your handling, and take them down. To get the most out of this ship, make sure to trail your enemy. The TIE Interceptor was designed for quick and strategic attacks, not dogfighting, so remember to use it for what it was built for. If you're flying an Interceptor, you're going to need to sacrifice a few things to make your ship a death-dealing machine. ![]() After this, you'll begin using more flexible ships, but as for now, let's take a look at what you can do. This mid-level stretch is the most annoying part of your career, but you'll survive. If you're flying a Bomber, you can barely move but boy can you take a few hits. The first thing you've probably noticed is that if you're flying an Interceptor, you can't really use much heavy equipment, but you're faster than most ships out there. Now strap yourself in, power up your shields, and lets bring down those rebels. This is your little guide to surviving middle stretch to ace. Well, keep that frame of mind because now it's time for the long haul. ![]() So you've got your Lv 5 equipment and a new TIE, I bet you feel good right now. ![]()
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